A general framework for digital game-based training systems
نویسنده
چکیده
A prevailing goal of digital game-based learning is to support education with serious games. Yet serious games have not become an integral part of education so far: the software applications generally focus on the learning aspect of education and disregard support for teaching as well as for communication between teacher and student. In this paper, we present a general framework for digital game-based training systems that adapts serious game design to education. It is based on a schematic representation of education and introduces generic components that support learning, teaching, and teacherstudent-communication. It therefore uses two different game player roles and two different parts of the game story: backstory and main-story. The back-story has to be played by the teacher whereas the main story has to be played by the student. By playing the back-story, the teacher can prepare the main-story, which is the actual training session. In addition, teacher-student-communication is supported by reviewing training sessions and generating a visual review log for classroom discussion. The general framework has successfully been used to implement the prototypical digital gamebased training system OpenCrimeScene.
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